KS4 ICT – Computing
Key stage 4
All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career.
All pupils should be taught to:
- develop their capability, creativity and knowledge in computer science, digital media and information technology
- develop and apply their analytic, problem-solving, design, and computational thinking skills
- understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns
All pupils will study the Computing curriculum at Wennington Hall and receive 2×45 minute lessons in both KS3 and KS4. Throughout key stage 3 pupils are building knowledge in preparation for the qualification we offer through OCR.
The OCR Cambridge Nationals in ICT level 1+2 is a vocational qualification which combines 4 units (1 exam unit, 3 coursework units) to enable pupils to study a broad area within computing. This enables pupils to take the knowledge from key stage 3 and select units which they feel they can show their abilities.
Pupils gain a pass, merit or distinction at either level 1 or 2 which are equivalent to grades A-F at GCSE level. Pupils will also be offered a computer science qualification if this appropriate to their level of knowledge and range of skills.
Computing skills are transferrable throughout most subjects and offer pupils alternative ways of producing and presenting their work. Pupils are taught many simple skills in other curriculum subjects and then these are expanded upon and progressed whilst in a computing lesson.
Pupils are also provided with computing home learning designed to test the knowledge developed in lessons to be applied to a different scenario, the home learning follows the current topic pupils are discovering to ensure all aspects of the National Curriculum are covered.
Computing has developed many cross curricular links with other subjects such as English, Art, Physical Education and Design and Technology to provide engaging and “real world” examples of how technology is used in society.