KS3 ICT – Computing
Pupils will learn about the following areas through a range of units:
To cover the new Computing aspects of the 2014 National curriculum units, two programming languages (One Visual, One text based) will be studied alongside units in Boolean logic, Flowol, Using Information, Computing math’s and binary as well as algorithms and sorting to meet the following outcomes:
- Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems.
- Understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem.
- Use 2 or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions.
- Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
- Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
- Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits.
To meet the following outcomes units in Web Design, Desk Top Publishing, Spreadsheets and Databases and a unit based around becoming a Theme Park Tycoon. These units follow the previous Curriculum which was more focused on using ICT to create and edit information in order to produce more real life projects.
- Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users.
- Create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability.
The final Key Stage outcome will be met by the pupils learning about important topics such as E-Safety and Internet Security, Two key terms that are becoming ever more important in society.
- Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns.
All pupils will study the Computing curriculum at Wennington Hall and receive 2×45 minute lessons in both KS3 and KS4. Throughout key stage 3 pupils are building knowledge in preparation for the qualification we offer through OCR. The OCR Cambridge Nationals in ICT level 1+2 is a vocational qualification which combines 4 units (1 exam unit, 3 coursework units) to enable pupils to study a broad area within computing. This enables pupils to take the knowledge from key stage 3 and select units which they feel they can show their abilities. Pupils gain a pass, merit or distinction at either level 1 or 2 which are equivalent to grades A-F at GCSE level. Pupils will also be offered a computer science qualification if this appropriate to their level of knowledge and range of skills.
Computing skills are transferrable throughout most subjects and offer pupils alternative ways of producing and presenting their work. Pupils are taught many simple skills in other curriculum subjects and then these are expanded upon and progressed whilst in a computing lesson. Pupils are also provided with computing home learning designed to test the knowledge developed in lessons to be applied to a different scenario, the home learning follows the current topic pupils are discovering to ensure all aspects of the National Curriculum are covered. Computing has developed many cross curricular links with other subjects such as English, Art, Physical Education and Design and Technology to provide engaging and “real world” examples of how technology is used in society.