KS3 Design & Technology

Overview
Through a variety of creative and practical activities, pupils are taught the knowledge, understanding and skills needed through design and make projects. They will acquire a broad range of subject knowledge and draw on disciplines such as maths, science, Engineering, computing and art. Pupils learn how to take risks, become resourceful, innovative, enterprising and capable citizens.

In year 7 the pupils will:

  • Learn about and use in a safe and correct manner a range of machines and tools within the workshop, the project will result in the manufacture of a certificate and frame using wood and acrylic.
  • Be taught the role of designers and how they start the design process . On completion the students will make a wooden jigsaw for a child of nursery age.
  • Be introduced to electronics and experience soldering and the manufacture of a printed circuit board which will operate as a ’moisture detector’ The students will also design and make the packaging using desk top publishing software.
  • Learn about healthy eating and food groups, they will then design and cook a healthy meal for a teenager.
  • Learn about structures and forces and then design and make a bridge from ‘spaghetti’ the bridge will then be tested to destruction.

In year 8 the pupils will:

  • Be introduced to Textiles and associated equipment and processes including CNC pattern making and use of the sewing machine. Design and make a Kite.
  • Be reinforced with soldering techniques and the function of various components.
  • The students will also explore computer aided design (CAD) and computer aided manufacture and on completion make a night light with sensors and timing devices.
  • Students will experience the use of the vacuum former and the line bender in the manufacture of the case for this project.
  • Cary out further work in food technology looking at various dietary needs and then design and make an energy bar for sports.
  • Explore Pneumatics and hydraulics, looking at the various uses of these 2 systems.
  • Students will build pneumatic models finishing with pneumatically controlled animal.

In year 9 the pupils will:

  • Explore movement and mechanics looking at Cams / linkages / gears, the students will then design and make an egg carrying robot to compete in battles.
  • Look at electronics in more depth including producing printed circuit boards. Design and make a timing device.
  • Further study Textiles by designing and producing an item of outdoor/sportswear clothing or equipment.
  • Undertake a final design and make task based on the production of a CD/DVD/Game Rack.

Enrichment Activities
Students are given opportunities to enhance their knowledge and skills by participating in cross curricular projects using their technological understanding. Students may also participate in the Greenpower project, helping to design and make an electric car to be raced at motor circuits.

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